New depth sorting method
Eclipse Light Engine » Devlog
Depth sorting and the shadow depth parameter are now decoupled. The objects real depth value is now encoded into the green and blue channels of the vertex colors. Depth range is supported as the same mentioned in the GameMaker manual, -16,000 - 16,000.
Files
Eclipse Light Engine for GameMaker 42 MB
Sep 02, 2022
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Eclipse Light Engine
A PBR light engine for GameMaker
Status | In development |
Category | Tool |
Author | Badwrong Games |
Tags | demo, GameMaker, lighting, materials, pbr, Shaders |
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