New Attenuation Model
Eclipse Light Engine » Devlog
The attenuation model has been changed for all shaders now. You will notice better control that fits a "2D style" game.
- The falloff variable now is simply in the range 0 to 1. When it is at 1 the edge of the light will be "hard".
- Intensity is more intuitive now and when set to 0 it the light will be completely off.
Files
Eclipse Light Engine for GameMaker 128 MB
Apr 03, 2023
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Eclipse Light Engine
A PBR light engine for GameMaker
Status | In development |
Category | Tool |
Author | Badwrong Games |
Tags | demo, GameMaker, lighting, materials, pbr, Shaders |
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