Newest GM version crashes Eclipse
Eclipse Light Engine » Devlog
Warning, the current version of GM (2023.3.0.87) has a major bug when using a with statement and compiling through YYC. If you use VM you are fine, but Eclipse will crash when using YYC and the newest GM version. As a lighting engine it of course has to use many with statements while setting a surface target. When no surface is set with statements are ok, but once set it instantly crashes your application.
Rolling back to one version fixes it and I await YYG to figure out what they did wrong.
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Eclipse Light Engine
A PBR light engine for GameMaker
Status | In development |
Category | Tool |
Author | Badwrong Games |
Tags | demo, GameMaker, lighting, materials, pbr, Shaders |
More posts
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- Light Depth and Precise ShadowsOct 07, 2022
- Normal map rotationSep 28, 2022
- Soft-shadows now added!Sep 17, 2022
- New depth sorting methodSep 02, 2022
- Eclipse Light Engine ReleasedAug 28, 2022
Comments
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Thanks for the warning! This is a bit off topic, but are there any tentative plans to make it compatible with rollback multiplayer? (Maybe if YYG ever release it!?)
They would have to release it before it can be considered. There is no point trying to bug fix and make it work when the feature isn't even completed. In the future when they move to the new runtime, then it would be worth looking into and possibly work anyway since the newer graphics API is needed.